This narrative is so haunted by generational trauma.
Some thoughts on some theories that have floated around and others I've come to myself.
Some media with similar themes of identity, generational trauma, and more.
"Suppose there’s this person. Could be anyone, really. For the sake of convenience, let’s call him… you. One day, you’re walking through a swamp when suddenly you’re struck by lightning. You fall into the swamp, and you sink. And you sink, and sink, and sink into the depths. And then you’re just… gone. But that’s not the end of the story. Because right at that moment, another thunderbolt hits the swamp water… And by some miraculous alchemy it rearranges the swamp molecules, starting a chain reaction that culminates with the formation of… You. Of a new you. Exactly like you at the moment of your death. And now is when things get interesting. Because you, new you– they’ve got a brain exactly like yours down to the neuron. They think like you, talk like you, make poor decisions about their personal diet like you. They will walk out of the swamp believing they are you. They’ll go back to your life, show up at your job, love who you love, and live your life. And die your death. And the world will go on. But are they really you? And if they’re not, what makes this person that has your body and your memories, and believes with every fiber of their being they are you, not you? What is it that makes you, you?")
“What goes too long unchanged destroys itself. The forest is forever because it dies and dies and so lives.”
I just want to make a little section about these guys because they're soooo controversial in a way I find so boring honestly. It's very reminiscent of how people treat the Hive in Pluribus in that they are viewed through an intensely human lens of morality. So, here's what we know about the Keepers.
Eh, this had to go somewhere, lol. For the most part, this game is... insane. It's indescribable. It is an experience like no other. That said, I have a few things about it that kinda bother me.
At this point, I do like how things played out for the most part. But playing the game for the first time made that hard. For one, it was kind of hard to know there was more at all, but once I did dive into it, I felt... lost. I wanted so desperately to know what had happened to Watcher and Healer! I kind of sped through faster than I should have hoping to see the original Sisters again. It was hard to just sit with the story, even though I do appreciate the layers of inception. It's fine, it just... also all happened too quickly, I think. I want to talk more about the time scale later, but it is hard to believe so much changed in just seven years. Clones age quickly and are born with innate knowledge, so I guess it makes sense things would be more sped up? And I suppose rebellion had been brewing for so long it was ALLMO's death that really set everything off in a way that worked out. Propaganda is powerful. The clones just want to be safe. And the train clones could only exist so long on their own, I suppose... Sometimes it just feels like more time should have passed based on how clones like Bartender aged and spoke about the time before.
I think when dealing with Occupants, the science is going to get kinda bendy and that's fine. Sometimes, though, I have trouble wrapping my head around Iris being a thousand years old and perfectly preserved, totally unaging. The generational trauma themes are good! It's really interesting to see how everything trickles down through different stages! And Iris is a necessity to hold the world in place, to keep Source occupied and be a figure on the Other Side at all, I guess. Her weird immortality also passes down to Principal which is cool and makes sense to me... I just... idk. It's hard to ground myself in at times. There needed to be immortality for the Principal story to work at all, I just also have to wonder how things could have played out if Iris and Principal had died centuries ago and the world had naturally progressed based around those stories and teachings? I wonder sometimes if that would have been more impactful or grounded, or if having this particular generational trauma stage span and spiral out centuries and centuries in the palm of Principal's hand is what actually helped get the message across best.
FOR THE MOST PART THIS IS A FEATURE NOT A BUG!!! I actually LOVE how much we can guess about and discuss. Sometimes though, there are little things I wish we'd been given a big more guidance about or context on, like... who the fuck is Uriah? I wish we COULD have a chance of ever knowing, y'know?